Index: GameJs API
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Class Rect(Array|gamejs.Rect, Array)
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Class Sound(String|dom.AudioElement)
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onDisplayResize(Function, Object)
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onEvent(Function, Object)
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onFullscreen(Function, Object)
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onKeyDown(Function, Object)
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onKeyUp(Function, Object)
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onMouseDown(Function, Object)
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onMouseMotion(Function, Object)
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onMouseUp(Function, Object)
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onTouchDown(Function, Object)
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onTouchMotion(Function, Object)
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onTouchUp(Function, Object)
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DISPLAY_FULLSCREEN_DISABLED
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DISPLAY_FULLSCREEN_ENABLED
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DISPLAY_RESIZE
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KEY_DOWN
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KEY_UP
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K_0
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K_1
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K_2
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K_3
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K_4
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K_5
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K_6
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K_7
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K_8
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K_9
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K_ALT
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K_BACKSPACE
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K_CTRL
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K_DOWN
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K_ENTER
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K_ESC
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K_KP1
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K_KP2
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K_KP3
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K_KP4
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K_KP5
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K_KP6
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K_KP7
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K_KP8
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K_KP9
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K_LEFT
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K_RIGHT
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K_SHIFT
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K_SPACE
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K_TAB
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K_UP
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K_a
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K_b
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K_c
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K_d
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K_e
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K_f
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K_g
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K_h
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K_i
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K_j
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K_k
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K_l
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K_m
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K_n
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K_o
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K_p
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K_q
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K_r
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K_s
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K_t
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K_u
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K_v
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K_w
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K_x
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K_y
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K_z
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MOUSE_DOWN
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MOUSE_MOTION
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MOUSE_UP
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MOUSE_WHEEL
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NOEVENT
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NUMEVENTS
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QUIT
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TOUCH_DOWN
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TOUCH_MOTION
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TOUCH_UP
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USEREVENT
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Class Font(String, STring)
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arc(gamejs.graphics.Surface, String, Array, Number, Number, Number, Number)
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bezierCurve(gamejs.graphics.Surface, String, Array, Array, Array, Array, Number)
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blitArray(gamejs.graphics.Surface, gamejs.graphics.Surfacearray.SurfaceArray)
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circle(gamejs.graphics.Surface, String, Array, Number, Number)
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line(gamejs.graphics.Surface, String, Array, Array, Number)
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lines(gamejs.graphics.Surface, String, Boolean, Array, Number)
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polygon(gamejs.graphics.Surface, String, Array, Number)
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quadraticCurve(gamejs.graphics.Surface, String, Array, Array, Array, Number)
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rect(gamejs.graphics.Surface, String, gamejs.Rect, Number)
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Class SurfaceArray(gamejs.graphics.Surface|Array)
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ajax(String, String, String|Object, String|Object)
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get(String)
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load(String)
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post(String, String|Object, String|Object)
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save(String, String|Object, String|Object)
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Class Response(String, Number, String)
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Class Mask(Surface, Number)
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get(Number, Number)
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get3d(Number, Number, Number)
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Class Alea(Number|String)
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add(Array, Array)
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angle(Array, Array)
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centroid(Array, Array, Array)
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distance(Array, Array)
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divide(Array, Number)
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dot(Array, Array)
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len(Array)
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multiply(Array, Number|Array)
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rotate(Array, Number)
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subtract(Array, Array)
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truncate(, )
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unit(Array)